Changes from the Vanilla ARK game
- Wild Stat Variations – Wild animals are not clones of each other, two Raptors will have different stats that come through when tamed as well. They will have different speeds, stamina, oxygen etc…
- Hunger – Wild animals hunt when hungry. Predators no longer rampage across the landscape eating everything in sight. But they will still attack if you get to close, hungry or not.
- Food Chains – Animals have prefered food and will only attack (for food) certain species.
- Injury and Speed – Animals with reduced health or increased torpor have their movement speed reduced until they recover. The more damage or torpor the slower they go upto a 50% speed reduction. This is affected by the animals morale, while not reducing below 50% with low morale it will get slower with less injuries, and for high morale levels it might only drop by 25% at most.
- Morale and Stress – Animals, wild and tamed, have level of morale and can suffer from stress – (a wip)
- Loyalty – Tamed pets have loyalty to players (all players they interact with have a unique loyalty level. See loyalty details.
- Curiosity – (a wip)
- Thrown Riders – Dinos have a chance of throwing the rider of they take a big hit. The more loyal they are the harder they try not to let this happen.
There is a system of engrams (diplomas and certificates in Zoology) that players must learn in order to tame pets, and once tamed may be used to gain additional benefits and bonuses for your pet’s abilities. You can not just wander in the wilderness and bash a Dino over the head to earn life long loyalty. The young can be tamed (for most this is passive taming), the adults are mentally and emotionally set in stone, they will not accept you as their leader.
Before you can tame a creature you need study and gain knowledge of them. You do this by getting close and watching the creatures you discover. More often than not you will need to study several animals at different stages of development.